Difference between revisions of "CS188.1x"
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
====constraints==== | ====constraints==== | ||
back to [[edx]] | |||
;unary constraint: is a constraint on a single variable (e.g., X≠4). | ;unary constraint: is a constraint on a single variable (e.g., X≠4). | ||
;binary constraint: is a constraint over a pair of variables (e.g., X≠Y). | ;binary constraint: is a constraint over a pair of variables (e.g., X≠Y). | ||
;k-ary constraint has a scope of size k. | ;k-ary constraint has a scope of size k. | ||
;variables: | |||
;domains: the set of values a variable can take | |||
====arc constraints==== | ====arc constraints==== | ||
:x-->y | :x-->y | ||
For every x | For every x domain value in the tail is there a is there some y domain value that can meet the constraints. If not then remove those values from x. | ||
Project 1, I need a general pacman narrrative, | |||
like ... Pacman initalizes by creating ??? object which creates a ???? and ???? object. The ???? object gets most of its functionality from ???? inherited from ????? The ???? contains ????? and allows your to ?????. | |||
Or maybe some comments that tell where these functions come from. | |||
As it is I've gotten to A* which seems to work but the grader doesn't think so. | |||
So cornersProblem takes this search.searchProblem abstract class as an input, to what end I'm not sure. Magically it initializes by calling startingGameState from I'dont know where. | |||
I'm stuck in a code maze. |
Latest revision as of 22:21, 14 October 2012
constraints
back to edx
- unary constraint
- is a constraint on a single variable (e.g., X≠4).
- binary constraint
- is a constraint over a pair of variables (e.g., X≠Y).
- k-ary constraint has a scope of size k.
- variables
- domains
- the set of values a variable can take
arc constraints
- x-->y
For every x domain value in the tail is there a is there some y domain value that can meet the constraints. If not then remove those values from x.
Project 1, I need a general pacman narrrative,
like ... Pacman initalizes by creating ??? object which creates a ???? and ???? object. The ???? object gets most of its functionality from ???? inherited from ????? The ???? contains ????? and allows your to ?????. Or maybe some comments that tell where these functions come from.
As it is I've gotten to A* which seems to work but the grader doesn't think so.
So cornersProblem takes this search.searchProblem abstract class as an input, to what end I'm not sure. Magically it initializes by calling startingGameState from I'dont know where.
I'm stuck in a code maze.